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Crash with BerconTile and VRayHDRI

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  • Crash with BerconTile and VRayHDRI

    Hey,

    I had this crash with BerconTile and VRayHDRI in Max 2014. Load up the scene file below and open the material editor (slate). Make sure the material for the object is loaded and then connect the VRayHDRI to the diffuse slot, replacing the Bitmap node. Max exits with a crash every time. If you disable rendering in the material editor then Max crashes when you try to render.

    The problem still occurs in the latest 3.10.01 release build.

    https://po.laffeycomputer.com/Crash.zip

    I included the textures in case they are required.

  • #2
    Hi,

    We've reproduced the crash, which is more related to the Bercon code, but our developers will try to fix it.
    Probably they will work in cooperation with the Bercon maps developer, because new version should be released after the fix came out.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks. Looking forward to it. We don't use bitmap nodes anymore due to the gamma bug in Max.

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