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Displacement Problems
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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lower edge length value, more max subdivs.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Displacement is already slow so, I'm putting on corner boards and keeping in 2d.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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it depends on what your base mesh is. If your quads are nice and even - and reletivly dense then you don't need to lower the edge length that much or raise the max subdivs. But uneven quads will produce such result where tessellation is needed more in some areas then others.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Never tried that. I'll check it out.Originally posted by Paul Oblomov View PostTry vector displacementBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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I remember going down that route before and it didn't matter. Again, 2d is fine.
Originally posted by Morbid Angel View Postit depends on what your base mesh is. If your quads are nice and even - and reletivly dense then you don't need to lower the edge length that much or raise the max subdivs. But uneven quads will produce such result where tessellation is needed more in some areas then others.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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