I have a very simple studio setup with a background object that has a chamfer modifier applied to the corner to round it. When rendering with just my workstation it renders fine, but when I render using distributed rendering I get a checkerboard pattern. I'm not using HDRI lighting or have anything that would cause missing bitmaps. When I collapse the background object to a poly the DR nodes render fine. So, I think its the chamfer that is causing the errors. I'm pretty sure all the Max installations are on the same Max 2015 SP2.
chamfer error.zip
chamfer error.zip
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