Hi,
Situation:
3k image being rendered with the progressive sampler using a texture render mask only black and white which covers approximately 5% of total image pixels.
Expected behaviour:
Render as usual, only the masked area
Actual behaviour:
Renders normally until 1 progressive pass is finished, then renders rest until max passes (1000) really fast as in 10 passes per second, nothing changes in image quality anymore. When reached max passes, rendering is considered finished but with the quality of the first pass.
Situation:
3k image being rendered with the progressive sampler using a texture render mask only black and white which covers approximately 5% of total image pixels.
Expected behaviour:
Render as usual, only the masked area
Actual behaviour:
Renders normally until 1 progressive pass is finished, then renders rest until max passes (1000) really fast as in 10 passes per second, nothing changes in image quality anymore. When reached max passes, rendering is considered finished but with the quality of the first pass.
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