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Glass alpha and objects behind

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  • Glass alpha and objects behind

    So I'm having an issue with my glass and alpha channel knocking out part of objects behind. It's strange because it isn't consistent. Thanks for the help!
    Attached is the rendered frame, alpha and glass material.

    Click image for larger version

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  • #2
    Try to use more Max depth for refraction, this should fix your issue.
    Click image for larger version

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    Tsvetan Geshev
    Technical Support Representative

    Chaos Group

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    • #3
      Perfect! Thanks!

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