Announcement

Collapse
No announcement yet.

vrayHDRI 'tile' checkbox not respected in viewport

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • vrayHDRI 'tile' checkbox not respected in viewport

    Sorry if this has been mentioned before, but it appears as though the vrayHDRI map 'tile' checkbox isn't respected in the viewport. The standard bitmap loader doesn't have this issue.
    Thanks
    Patrick.
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    I would also add that the real world mapping doesn't work either.
    It's not possible to apply a maps that goes outside the bounding box of the real world uvw.

    Stan
    3LP Team

    Comment


    • #3
      Originally posted by re:FORM View Post
      Sorry if this has been mentioned before, but it appears as though the vrayHDRI map 'tile' checkbox isn't respected in the viewport. The standard bitmap loader doesn't have this issue.
      Thanks
      Patrick.
      Thanks for the feedback - I'll make a note about it into our system.

      Originally posted by 3LP View Post
      I would also add that the real world mapping doesn't work either.
      It's not possible to apply a maps that goes outside the bounding box of the real world uvw.

      Stan
      Is this report for the Viewport Background too or do you mean something else?
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

      Comment


      • #4
        Hey

        Here is a example of where the VrayHDRI viewport maps is falling down. It's not related to viewport background but to standard maps in the viewport.
        Both planes are 5000mm and the uvm map to real world map size (1000mm)



        Here is the link to the file if needed :
        https://dl.dropboxusercontent.com/u/368267/map.zip

        Cheers
        Stan
        3LP Team

        Comment


        • #5
          Thank you very much for the screen-shots and the scene.
          I'll make sure that this issue is also added into our system.
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

          Comment


          • #6
            Having no visual feedback on real-world map size in viewport is really slowing things down. Especially if you've converted all your bitmaps to vrayhdri with the script and need to adjust some minor texture placement issues.
            Really looking forward to the fix!

            Comment


            • #7
              Originally posted by viscorbel View Post
              Having no visual feedback on real-world map size in viewport is really slowing things down. Especially if you've converted all your bitmaps to vrayhdri with the script and need to adjust some minor texture placement issues.
              Really looking forward to the fix!
              Ditto! Makes me still work with regular bitmaps actually. Question is apart from maybe missing a few features does it have an influence on rendering speed?
              A.

              ---------------------
              www.digitaltwins.be

              Comment


              • #8
                Usually changing from regular bitmaps to vrayhdri also knocks down the rendertime, sometimes quite a bit.

                Comment


                • #9
                  This issue should be fixed in the latest 3.30.03 version.
                  Svetlozar Draganov | Senior Manager 3D Support | contact us
                  Chaos & Enscape & Cylindo are now one!

                  Comment


                  • #10
                    Originally posted by svetlozar.draganov View Post
                    This issue should be fixed in the latest 3.30.03 version.
                    Awesome, looking forward!
                    A.

                    ---------------------
                    www.digitaltwins.be

                    Comment

                    Working...
                    X