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vrayHDRI 'tile' checkbox not respected in viewport
vrayHDRI 'tile' checkbox not respected in viewport
Sorry if this has been mentioned before, but it appears as though the vrayHDRI map 'tile' checkbox isn't respected in the viewport. The standard bitmap loader doesn't have this issue.
Thanks
Patrick.
I would also add that the real world mapping doesn't work either.
It's not possible to apply a maps that goes outside the bounding box of the real world uvw.
Sorry if this has been mentioned before, but it appears as though the vrayHDRI map 'tile' checkbox isn't respected in the viewport. The standard bitmap loader doesn't have this issue.
Thanks
Patrick.
Thanks for the feedback - I'll make a note about it into our system.
I would also add that the real world mapping doesn't work either.
It's not possible to apply a maps that goes outside the bounding box of the real world uvw.
Stan
Is this report for the Viewport Background too or do you mean something else?
Here is a example of where the VrayHDRI viewport maps is falling down. It's not related to viewport background but to standard maps in the viewport.
Both planes are 5000mm and the uvm map to real world map size (1000mm)
Having no visual feedback on real-world map size in viewport is really slowing things down. Especially if you've converted all your bitmaps to vrayhdri with the script and need to adjust some minor texture placement issues.
Really looking forward to the fix!
Having no visual feedback on real-world map size in viewport is really slowing things down. Especially if you've converted all your bitmaps to vrayhdri with the script and need to adjust some minor texture placement issues.
Really looking forward to the fix!
Ditto! Makes me still work with regular bitmaps actually. Question is apart from maybe missing a few features does it have an influence on rendering speed?
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