We are experiencing severe problems with proxies.
Rendering different buckets even without DR, and the result looks like s#1t3. Could look like it is inverting the normals and warping the uv-mapping. I tried toggling the "force first map channel" to no avail.
3dsmaxDesign 2015 (latest updates) with Vray v. 3.10.02
Here is the file
Rendering different buckets even without DR, and the result looks like s#1t3. Could look like it is inverting the normals and warping the uv-mapping. I tried toggling the "force first map channel" to no avail.
3dsmaxDesign 2015 (latest updates) with Vray v. 3.10.02
Here is the file
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