!SOLVED - see last post
Hi,
I have a very bizarre problem...
See below:
I have an extremely simple scene - when rendered locally the teapot reflects in a certain location on a glass object, but when rendered with the rendernodes only, the teapot appears shifted to one side on the glass object. This is a huge problem because the buckets don't match up when using DBR and the locally-rendered image should be the correct one, I would guess?
Same versions of max, vray 3.10.03 etc. on all machines. Also they are all Intel machines, i7s.
Any ideas?
This is most strange....!
Thank you,
Hi,
I have a very bizarre problem...
See below:
I have an extremely simple scene - when rendered locally the teapot reflects in a certain location on a glass object, but when rendered with the rendernodes only, the teapot appears shifted to one side on the glass object. This is a huge problem because the buckets don't match up when using DBR and the locally-rendered image should be the correct one, I would guess?
Same versions of max, vray 3.10.03 etc. on all machines. Also they are all Intel machines, i7s.
Any ideas?
This is most strange....!
Thank you,
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