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VRayDistance texture
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When used with the Displace modifier, the texture can't figure out the correct world-space coordinates of the point - the Displace modifier only passes the local object coordinates. You can avoid the issue by centering the object itself at (0,0,0) and moving the vertices instead where needed.
Best regards,
VladoI only act like I know everything, Rogers.
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I didn't save it but here's another similar one.Attached Files
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Here is the setup mentioned by Vlado: http://ftp.chaosgroup.com/support/sc...0example01.max
1.The pivot point of the object with Displace modifier is aligned to world originin 0,0,0
2.Then in order to move the geometry to the desired location select all the vertexes/polygons and etc and move them instead moving the entire object.
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