I'm not sure if there's something I'm not setting up correctly, but...
I have a scene with background objects that I want to be matte. This works normally, but if I add a vrayLightSelect render element (diffuse), then the objects that should be excluded from lighting appear in the vrayLighting, GI, etc passes.
Is this a requirement of the lightSelect pass or is this a bug?
My current workaround is to duplicate my light rigs for these passes and have the light exclude the bg objects from illumination (thus retaining the shadowing).
Thanks
p.
I have a scene with background objects that I want to be matte. This works normally, but if I add a vrayLightSelect render element (diffuse), then the objects that should be excluded from lighting appear in the vrayLighting, GI, etc passes.
Is this a requirement of the lightSelect pass or is this a bug?
My current workaround is to duplicate my light rigs for these passes and have the light exclude the bg objects from illumination (thus retaining the shadowing).
Thanks
p.
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