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Vray clippper wrong lighting result

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  • Vray clippper wrong lighting result

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    Hello,
    Left=clipper / right = camera clipping
    Using the 3.08 version, the clipper problem regarding the light is still present.
    The rendering look significantly different with or without clippers.
    The camera clipping return a darker result.

    Hope it can be fixed quickly because it is really annoying.

  • #2
    Hello,

    Can you try with "Affect Lights" off in VRayClipper ? If this doesn't help, please send me a scene at peter.matanov@chaosgroup.com
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
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ID:	855621Hello,
      the scene have been sent for debugging.
      Thanks

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      • #4
        There is something strange indeed, will log this in our bug tracking system. Thanks for the report !
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

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        • #5
          are the normals correct? if any of the geometry doesn't have a thickness and has the wrong normals direction it will cause issues
          Brendan Coyle | www.brendancoyle.com

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          • #6
            Thanks,
            Are plane a geometry that need thickness as well?

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            • #7
              Either thickness or just needs to have the normals facing inward into the room. I had a file where the walls were extruded lines that had their normals flipped, and it caused lighting issues within the space when using the clipper.
              Brendan Coyle | www.brendancoyle.com

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