I'm having an issue with some glass partitions. The office "dividers" are a frosted material, and the long glass wall is a clear material. I need to change the v-ray properties of each (Ie. visible in reflections, visible in refractions) but am unsure which to use for which objects. In this example, anywhere you see frosted glass, it's because you're looking through an open door into that office. What I don't understand though is why the frosted glass doesn't form an entire wall, but gets eliminated anywhere there's clear glass over it. The three desks you're seeing are not reflections, but the actual office spaces. It's almost like the clear glass cancels out anything that's behind it if that makes sense.
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Glass Issues
David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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Originally posted by tashko.zashev View PostHi David,
I assume that the frosted glass objects are excluded from the glass refractions. Could you check this?
Otherwise it will be good to check the scene file and investigate further.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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