Try as I might, I can't figure out how to make an object invisible, but yet still have it leave a VRayRenderID instance. Even after turning off "Visible to Camera" and messing with the other render controls yields nothing. For instance, I want to put a small plane on a carpeted floor so that I have the option to change the exposure of the plane area in post, to make the carpet appear to look inlayed with a darker shade. Doesn't seem to be working for me though. Maybe another way to do this?
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Invisible object but visible in VRayRenderID?
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Invisible object but visible in VRayRenderID?
David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAMTags: None
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Here's an example. In this particular example, I made a plane under the desk, raised it to .1 on the z-axis, and added the same carpet material. Then in post, I took the VRayRenderID channel for it and adjusted the exposure. Looks okay, except that you can tell it's slightly raised making it look like a rug on a rug. The thought would be to make it invisible so that I can still grab the VrayRenderID and tweak just that area. Just looking for a quick and dirty way to do it without having to create a separate material, etc.
David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
Comment
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Hello,
As a workaround you can go to Object Properties of the plane and make the Visibility to 0.001. This way, you will not see the geometry in the final render, but it will be included in the render element.
I test this on very simple scene, so let us know if you find some issues.Tsvetan Geshev
Technical Support Representative
Chaos Group
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typically if the object is not present in primary buffer it wont be possible to put it in a custom user buffer. Though I wonder if such render element could be made? otherwise we typically render such things as a separate pass.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by tsvetan.geshev View PostHello,
As a workaround you can go to Object Properties of the plane and make the Visibility to 0.001. This way, you will not see the geometry in the final render, but it will be included in the render element.
I test this on very simple scene, so let us know if you find some issues.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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