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Invisible object but visible in VRayRenderID?

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  • Invisible object but visible in VRayRenderID?

    Try as I might, I can't figure out how to make an object invisible, but yet still have it leave a VRayRenderID instance. Even after turning off "Visible to Camera" and messing with the other render controls yields nothing. For instance, I want to put a small plane on a carpeted floor so that I have the option to change the exposure of the plane area in post, to make the carpet appear to look inlayed with a darker shade. Doesn't seem to be working for me though. Maybe another way to do this?
    David Anderson
    www.DavidAnderson.tv

    Software:
    Windows 10 Pro
    3ds Max 2024.2.1 Update
    V-Ray GPU 6 Update 2.1


    Hardware:
    Puget Systems
    TRX40 EATX
    AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
    2X NVIDIA GeForce RTX 3090
    128GB RAM

  • #2
    Post picture of what you are trying to accomplish.. it will help explain the thought.

    Comment


    • #3
      Here's an example. In this particular example, I made a plane under the desk, raised it to .1 on the z-axis, and added the same carpet material. Then in post, I took the VRayRenderID channel for it and adjusted the exposure. Looks okay, except that you can tell it's slightly raised making it look like a rug on a rug. The thought would be to make it invisible so that I can still grab the VrayRenderID and tweak just that area. Just looking for a quick and dirty way to do it without having to create a separate material, etc.

      Click image for larger version

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      David Anderson
      www.DavidAnderson.tv

      Software:
      Windows 10 Pro
      3ds Max 2024.2.1 Update
      V-Ray GPU 6 Update 2.1


      Hardware:
      Puget Systems
      TRX40 EATX
      AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
      2X NVIDIA GeForce RTX 3090
      128GB RAM

      Comment


      • #4
        Hello,

        As a workaround you can go to Object Properties of the plane and make the Visibility to 0.001. This way, you will not see the geometry in the final render, but it will be included in the render element.
        I test this on very simple scene, so let us know if you find some issues.
        Tsvetan Geshev
        Technical Support Representative

        Chaos Group

        Comment


        • #5
          The visibility solution sounds like it would add render time. Can you just make it not cast shadows?

          Comment


          • #6
            Yes, you can turn off shadows and visible to GI , but I think, there is no faster way to do this.
            Tsvetan Geshev
            Technical Support Representative

            Chaos Group

            Comment


            • #7
              typically if the object is not present in primary buffer it wont be possible to put it in a custom user buffer. Though I wonder if such render element could be made? otherwise we typically render such things as a separate pass.
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

              Comment


              • #8
                Originally posted by tsvetan.geshev View Post
                Hello,

                As a workaround you can go to Object Properties of the plane and make the Visibility to 0.001. This way, you will not see the geometry in the final render, but it will be included in the render element.
                I test this on very simple scene, so let us know if you find some issues.
                This worked perfectly and did exactly what I wanted. It didn't seem to have any impact to render times. Thanks.
                David Anderson
                www.DavidAnderson.tv

                Software:
                Windows 10 Pro
                3ds Max 2024.2.1 Update
                V-Ray GPU 6 Update 2.1


                Hardware:
                Puget Systems
                TRX40 EATX
                AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
                2X NVIDIA GeForce RTX 3090
                128GB RAM

                Comment


                • #9
                  Glad to hear that this workaround is useful for you.
                  Svetlozar Draganov | Senior Manager 3D Support | contact us
                  Chaos & Enscape & Cylindo are now one!

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