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  • Anisotropy Error

    hi there,

    I am having issues with the anisotropy on a brushed metal shader...

    I noticed a weird flickering in my rendered animation, but only on one of the shaders.
    I test rendered 2 adjacent frames where the jumping clearly occured and pinned down the problem to the anisotropy of the shader, once I turned it of, the jumping in the reflections dissappeared.

    After some googling I found a post by Neil Blevins about anisotropy atrefacts and messed up smoothing.
    One of the objects in the frame I tested had a turbosmooth on it, once I set that to respect smoothing groups, the error seemed to dissappear.

    Can someone confirm this or has any advice on how to avoid this issue?

  • #2
    EDIT: Nope, it DID fix the issues, or at least it should have. Since this was a mapping issue, I should the turbosmooth needed a couple of more support loops to even out the UVs...
    Works now!
    Last edited by ben_hamburg; 30-03-2015, 05:22 AM.

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    • #3
      It would still be useful if you can get me a scene where this can be reproduced.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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