We are testing the Vray stereo helper and the shade map parameter to establish our final stereo workflow.
But we are getting wrong results.
We´re renderering using render elements ( RGB, diff, spec, refl....) using a shade map previously generated with reuse Thresh at 1.0
I upload two horizontal stereo images.
One is the RGB what is perfect....
RGB_Shademap.exr
And the other is the diff buffer
DIFF_Shademap.exr
In the diff buffer, ( the same occurs for the other buffers.. spec, reflec.. etc etc but NO in the RGB image) we loose the gamma configuration and we are getting black areas around objects that arent on the RGB buffer
( Both images are rendered at the same time..... )
Any ideas??? We need to work with passes....
Thank you in advance
But we are getting wrong results.
We´re renderering using render elements ( RGB, diff, spec, refl....) using a shade map previously generated with reuse Thresh at 1.0
I upload two horizontal stereo images.
One is the RGB what is perfect....
RGB_Shademap.exr
And the other is the diff buffer
DIFF_Shademap.exr
In the diff buffer, ( the same occurs for the other buffers.. spec, reflec.. etc etc but NO in the RGB image) we loose the gamma configuration and we are getting black areas around objects that arent on the RGB buffer
( Both images are rendered at the same time..... )
Any ideas??? We need to work with passes....
Thank you in advance
Comment