Hi
Vray will crash whenever a shadow/light falloff map is used inside a BerconMapping map.
It crashes inside EvalColor of the falloff map, even when trying to render in the material editor.
From my exploration I believe it seems to dislike something inside BerconSC.
you can recreate it using:
Regards,
Rotem
Vray will crash whenever a shadow/light falloff map is used inside a BerconMapping map.
It crashes inside EvalColor of the falloff map, even when trying to render in the material editor.
From my exploration I believe it seems to dislike something inside BerconSC.
you can recreate it using:
Code:
meditmaterials[1] = vrayMtl texmap_diffuse:(berconMapping map1:(falloff type:3))
Rotem
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