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[crash] BerconMapping + Falloff Shadow/Light

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  • [crash] BerconMapping + Falloff Shadow/Light

    Hi

    Vray will crash whenever a shadow/light falloff map is used inside a BerconMapping map.
    It crashes inside EvalColor of the falloff map, even when trying to render in the material editor.
    From my exploration I believe it seems to dislike something inside BerconSC.

    you can recreate it using:

    Code:
    meditmaterials[1] = vrayMtl texmap_diffuse:(berconMapping map1:(falloff type:3))
    Regards,
    Rotem

  • #2
    It is reproduced and reported to our developers. Thank you.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hello,

      This is a known issue with the Bercon Shade context - it wraps the original shade context and pretends to be it (Class_ID ClassID () { return sc->ClassID(); }). While ago we've added a patch to fix this - patch...

      Best Regards,
      Yavor
      Yavor Rubenov
      V-Ray for 3ds Max developer

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      • #4
        I see. Thank you for the quick response.

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        • #5
          For the idiots in the crowd (hand slowly raises...) how do you apply the patch?

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          • #6
            So you guys are successfully using Bercon mapping map?

            I never got it to work without it crashing.

            Maybe it's time to try again as it has so much potential.
            Win10 x64, 3DS Max 2017 19.0, Vray 3.60.03
            Threadripper 1950x, 64GB RAM, Aurous Gaming 7 x399,

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            • #7
              Yavor,

              At your link I see a directory full of .cpp, .sln and .h files.

              I do not know code. How can I get these into a .dlt file for use with 3dsMax 15 or 16?

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              • #8
                Originally posted by JeffG2 View Post
                Yavor,

                At your link I see a directory full of .cpp, .sln and .h files.

                I do not know code. How can I get these into a .dlt file for use with 3dsMax 15 or 16?
                If I have the time tonight I'll compile for 2015 64.

                edit: Incorporates latest pull request:
                https://www.dropbox.com/s/rdinttpvmq...15_64.zip?dl=0
                Last edited by duke2; 19-05-2015, 02:57 AM.

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                • #9
                  Thank you so much!

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