We are working on a scene with a bedside lamp on a bedside table. The lampshade is a Vray2Sided material and we have a spherical VRay light as the lightsource inside the lamp shade. There are glass doors that pick up the reflection of the bedside lights.
For some reason, the reflection in these glass doors shows the Vray spherical light dominating the reflection, rather than a reflection of the glowing lampshade as you would expect.
Any ideas?
For some reason, the reflection in these glass doors shows the Vray spherical light dominating the reflection, rather than a reflection of the glowing lampshade as you would expect.
Any ideas?
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