Hey.
I tried search the forum for similar threads.
I found some, but no one solving my problem.
My problem is as stated in the topic. I have planes scattered on a object. These planes also intersect the object leaving dark spots.
The main object has a fastsss2 material while the planes that is scattered has a vraymt material with a high transparency (refraction)
You can see the setup in these images.
The scattered planes have 100% refraction in this test renders just to show of the dark spots a little bit better. in the final render i hope to put the refraction to 50% or so just a get a nice "fury" look along the silhouette of the banana.
What i have tried with no luck so far is:
-Turning of shadows
-Set affect shadows under refraction on the plane material.
-Secondary rays bias (different values)
My goal:
I want to create some "fury" details on this banana. And i want these details to blend with the banana.
Specs:
Windows 7 x64
Vray 3.10.03
3Ds max 2015 SP3
Thanks
-Mats
I tried search the forum for similar threads.
I found some, but no one solving my problem.
My problem is as stated in the topic. I have planes scattered on a object. These planes also intersect the object leaving dark spots.
The main object has a fastsss2 material while the planes that is scattered has a vraymt material with a high transparency (refraction)
You can see the setup in these images.
The scattered planes have 100% refraction in this test renders just to show of the dark spots a little bit better. in the final render i hope to put the refraction to 50% or so just a get a nice "fury" look along the silhouette of the banana.
What i have tried with no luck so far is:
-Turning of shadows
-Set affect shadows under refraction on the plane material.
-Secondary rays bias (different values)
My goal:
I want to create some "fury" details on this banana. And i want these details to blend with the banana.
Specs:
Windows 7 x64
Vray 3.10.03
3Ds max 2015 SP3
Thanks
-Mats
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