Hi
I have one editable poly object. It's sphere inside box. I use this object as gizmo for VRayEnvFog with some "gizmo falloff radius".
But "gizmo falloff radius" only work for box. There is no soft edges for sphere inside box.
Why this happens? And how I can get soft edges around sphere (inside box)? Also I want to control separately inner and outer edge softness. Is this possible?
p.s. Here is render of my problem. 3ds Max 2014 SP5 + VRay_adv_32002_max2014_x64_25860
I have one editable poly object. It's sphere inside box. I use this object as gizmo for VRayEnvFog with some "gizmo falloff radius".
But "gizmo falloff radius" only work for box. There is no soft edges for sphere inside box.
Why this happens? And how I can get soft edges around sphere (inside box)? Also I want to control separately inner and outer edge softness. Is this possible?
p.s. Here is render of my problem. 3ds Max 2014 SP5 + VRay_adv_32002_max2014_x64_25860
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