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Light Cache + VrayLightMtl + Back face + Shadow/Light Falloff + Opacity Map

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  • Light Cache + VrayLightMtl + Back face + Shadow/Light Falloff + Opacity Map

    Sorry for the long winded title.

    This particular esoteric combination causes the light cache to hang indefinitely.

    Attached is a snippet which recreates the issue.

    Code:
    delete objects
    renderers.current = vray gi_on:on gi_primary_type:3 gi_secondary_type:3
    t = teapot()
    addModifier t (normalModifier flip:on)
    t.material = vrayLightMtl texmap:(falloff type:3) opacity_texmap:(gradient_ramp())
    max quick render
    Using 3dsmax 2014 with VRay 3.20.02 build #25882.

  • #2
    Hi,

    The infinite LC calculations was reproduced in our render tests here and the case is now logged in our bug tracking system.
    The culprit seems to be the Falloff map set to Shadow/Light.

    Thank you very much for this report.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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