I haven't tested it completely... but i figured that Rendering invisible Faces with VrayLightMaterial as lightsource (with various Textures) will affect CPU usage during rendering.
Currently i use Polygon-Elements so distribute various Light Intensity in a Building. I use Vizpark Crossmaps to distribute different Bitmaps over each Face. Recently (maybe sind Vray Version 3.1 and using progressive Rendering) i realized that CPU usage on my Xeon Worktstations is down between to 25 - 40%. When turning these Objects off, Rendering will be at 100% again.
Right now i'm not able to test if its a vray or vp-crossmap thing, which influences the slow down. I'll look into it after my current project is finished.
Maybe someone else realized that behaviour too.
Currently i use Polygon-Elements so distribute various Light Intensity in a Building. I use Vizpark Crossmaps to distribute different Bitmaps over each Face. Recently (maybe sind Vray Version 3.1 and using progressive Rendering) i realized that CPU usage on my Xeon Worktstations is down between to 25 - 40%. When turning these Objects off, Rendering will be at 100% again.
Right now i'm not able to test if its a vray or vp-crossmap thing, which influences the slow down. I'll look into it after my current project is finished.
Maybe someone else realized that behaviour too.
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