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VRay 3.x / MotionBlur Problem /
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Originally posted by tds_one View PostBut then, Image sampler also spend more time over rest of a static scene which doesnt need that much Image sampler work for a nice result (or there is an error in my logic)
Is there a chance to put moblur subdiv control back?
Best regards,
VladoI only act like I know everything, Rogers.
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With any adaptive renderer things, the raytracer will fire a small number of rays at the start and based on that determine whether something needs more rays. When you've got motion blur on, the object is sampled in multiple positions since it's moving through time, and there's a possibility that the small number of rays at the start might miss your object entirely, thus the renderer assumes it doesn't need any more. Raising your minimum to 2 isn't a huge increase in sampling anyway so it's the easiest solution.
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