Announcement

Collapse
No announcement yet.

VRay 3.x / MotionBlur Problem /

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRay 3.x / MotionBlur Problem /

    qweawqweqwe


    Last edited by tds_one; 29-10-2020, 05:29 AM.

  • #2
    wqqrqwerqqqqqwerqr
    Last edited by tds_one; 29-10-2020, 05:17 AM.

    Comment


    • #3
      Originally posted by tds_one View Post
      But then, Image sampler also spend more time over rest of a static scene which doesnt need that much Image sampler work for a nice result (or there is an error in my logic )
      This is exactly how things worked in V-Ray 2.x as well. Those motion blur subdivs were not applied just on moving objects - they were applied to *all* objects in the scene. So in that respect, both V-Ray 2.x and V-Ray 3.x behave in the same way.

      Is there a chance to put moblur subdiv control back?
      Nope, I still haven't found a good enough reason to bring them back.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        sageasrgarh
        Last edited by tds_one; 29-10-2020, 05:44 AM.

        Comment


        • #5
          With any adaptive renderer things, the raytracer will fire a small number of rays at the start and based on that determine whether something needs more rays. When you've got motion blur on, the object is sampled in multiple positions since it's moving through time, and there's a possibility that the small number of rays at the start might miss your object entirely, thus the renderer assumes it doesn't need any more. Raising your minimum to 2 isn't a huge increase in sampling anyway so it's the easiest solution.

          Comment


          • #6
            20-07-2015, 12:57 pm
            Last edited by tds_one; 29-10-2020, 05:18 AM.

            Comment

            Working...
            X