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VRayOSLMtl Crash

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  • VRayOSLMtl Crash

    1. Made a VRayOSLMtl
    2. Loaded "DigitalEmily2_OSL" shader file.
    3. Crash
    4. (╯°□°)╯︵ ┻━┻

    Using 3dsmax 2016 and Vray 3.20.02, empty scene. Sending the vraylog.txt via mail now.

    Click image for larger version

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    Shader file: http://gl.ict.usc.edu/Research/Digit...Emily2_OSL.zip
    Last edited by dubcat; 22-07-2015, 03:31 PM.

  • #2
    Thank you for the files. We are running a test right now and when we have any information, will post here.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      There was a bug in the OSL library that caused this. It is fixed in our latest update (V-Ray 3.20.03) which should be out sometime next week. If you need it sooner than that, email our support guys at support@chaosgroup.com and ask for access to the stable builds.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Thanks guys

        Comment


        • #5
          Did a test with the new V-Ray update. The error is gone, but the material is transparent. I tried with both bitmap and vrayHDRI. Am I doing something wrong, or is it still bugged ?

          Click image for larger version

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          • #6
            Originally posted by dubcat View Post
            Did a test with the new V-Ray update. The error is gone, but the material is transparent. I tried with both bitmap and vrayHDRI. Am I doing something wrong, or is it still bugged ?

            [ATTACH=CONFIG]25335[/ATTACH][ATTACH=CONFIG]25336[/ATTACH]
            I think there is an issue with the subsurface part of the code, we are looking to it right now.
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              Replace the subsurface() closure call with vray_subsurface() and it will be fine.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Thank you

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