Hello, we're getting this problem:
This is not a distributed render. All buckets are on the same CPU (although different cores). Notice it is only happening on the fish which are an Alembic vrayproxy object and not on any of the other objects in the scene. We don't think this is a map thing because it has also happened in another scene which has a shader not using any texture maps (water) but again it was an Alembic vrayproxy object.
Any ideas?
This is not a distributed render. All buckets are on the same CPU (although different cores). Notice it is only happening on the fish which are an Alembic vrayproxy object and not on any of the other objects in the scene. We don't think this is a map thing because it has also happened in another scene which has a shader not using any texture maps (water) but again it was an Alembic vrayproxy object.
Any ideas?
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