Hi,
I got a simple scene, a floor, and a huge VRayLight (Plane) at the end of it, looking at it with a camera.
The shader has some faked fresnel-like reflection curve as you can see here:

Now what renders, is this:

You notice the strange darkening right next to where it should be brightest, at the light itself.
If I pull all maps, and the plain shader looks like this, then the effect is ALSO there oO.


I can not understand why this happens, any pointers?
The light is not special, just a plane, with normal, physically correct settings (well obviously 1000000 watts may be not, but its a huge wall
)
I got a simple scene, a floor, and a huge VRayLight (Plane) at the end of it, looking at it with a camera.
The shader has some faked fresnel-like reflection curve as you can see here:

Now what renders, is this:

You notice the strange darkening right next to where it should be brightest, at the light itself.
If I pull all maps, and the plain shader looks like this, then the effect is ALSO there oO.


I can not understand why this happens, any pointers?
The light is not special, just a plane, with normal, physically correct settings (well obviously 1000000 watts may be not, but its a huge wall

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