Hello,
There is a problem I'm facing regularly and that, in my opinion, shouldn't happen.
For years, I've taken the habit to use only one bitmap, for RGB data and Alpha, let's say a TIF file. This way, when I need to use it as a mask, I simply switch Mono Channel Output to Alpha, thus using the bitmap as a "pure" mask. This doesn't work with VRay Blend, in Blend Amount slot: one has to put there a separated mask file ... not handy if you ask me
all the more that this method works a expected everywhere else in 3dsmax.
Any chance to get this solved, please ?
Thanks in advance,
Regards.
There is a problem I'm facing regularly and that, in my opinion, shouldn't happen.
For years, I've taken the habit to use only one bitmap, for RGB data and Alpha, let's say a TIF file. This way, when I need to use it as a mask, I simply switch Mono Channel Output to Alpha, thus using the bitmap as a "pure" mask. This doesn't work with VRay Blend, in Blend Amount slot: one has to put there a separated mask file ... not handy if you ask me

Any chance to get this solved, please ?
Thanks in advance,
Regards.
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