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Deep Volumetrics have wrong z-sorting.
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It's a gizmo volume for the environment fog. I'm not using the optionRE render element to my knowledge. I'm just checking "Deep fragments" in the environment effect and rendering straight to EXR2 through the vray output.Gavin Greenwalt
im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
Straightface Studios
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Hello,
Can you try with deep merge frament mode : By render ID and with By Z-depth
These option are in VRayOptionRE, you can check this link for reference:
http://docs.chaosgroup.com/display/VRAY3/VRayOptionRE
Let us know about the results.Tsvetan Geshev
Technical Support Representative
Chaos Group
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Thank you very much for the clarification. We managed to reproduce the issue into our environment.
It is considered as a bug and it appears only when multiple gizmos of the same Atmospheric overlaps each other.
One of our developers is looking into it right now, we'll get back to you as soon as we have any progress on that regard.
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