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Bug in Multimatte isMATID

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  • Bug in Multimatte isMATID

    Hi all

    To reproduce:
    1) Take a VRaymat with an opacity map and stick it on a plane, set its Material ID Channel to anything 1 or above
    2) Add a multimatte and tick isMATID with the relevant channel.
    Here's the bug:
    3) Any object behind the plane with a Material ID channel of 0, will mess up the opacity of the plane and thus also give incorrect multimatte.

    Here's 2 workarounds (WHICH IS A MAJOR PAIN BECAUSE THIS USE TO WORK FINE)
    1) All objects' materials behind the plane needs to also have some kind of Mat ID channel other than the plane and other than 0
    OR
    2) Don't use isMATID and use the object gBUffer instead


    Beauty:
    Click image for larger version

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    Broken isMATID (girl matID is on 1 and ground is on default 0)
    Click image for larger version

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    Workaround using Object G-Buffer (girl gbuffer on 1 and ground on default 0)
    Click image for larger version

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    Latest stable VRay build 3.20.03 (Although I did notice it in the 2.5 nightlies also - was fine in the stable 2.4 build)
    Last edited by Morne; 02-10-2015, 01:07 AM.
    Kind Regards,
    Morne

  • #2
    Hm you are right, it's not working in newer versions. We will try get it fixed for the next SP.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Thanks Peter!
      Kind Regards,
      Morne

      Comment


      • #4
        Any news on this?
        It's still broken in 3.40.02
        Kind Regards,
        Morne

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        • #5
          I will bump it up in the system.
          If it was that easy, it would have already been done

          Peter Matanov
          Chaos

          Comment

          Working...