hey guys, ran into an unusual issue here. Not sure if it's the norm or not as I don't do many animations/use the irradiance map much...
I'm currently rendering out an irradiance map prepass (not particularly high settings really) on a quite big site and the first pass (of 4) only seems to be using ~20% CPU usage at most and is very slow, yet the 3 subsequent passes all fully utilise the CPU and rocket through the calculations.
I'm currently rendering out an irradiance map prepass (not particularly high settings really) on a quite big site and the first pass (of 4) only seems to be using ~20% CPU usage at most and is very slow, yet the 3 subsequent passes all fully utilise the CPU and rocket through the calculations.
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