I have this shader with several textures and triplanars (+ a curvature) connected to a composite node that's connected to the diffuse. Everything works fine. As soon as i try to add refractions it completely ignores the diffuse component and all the triplanartex... Same happens with a 2sidedMtl...
Shader looks like this

Is it a known issue? If not i can send a scene.
Shader looks like this
Is it a known issue? If not i can send a scene.
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