Hi,
I'm trying to bake textures for a scene but while in the camera view everything looks fine not so much when I render to texture. I attach two images to show what I mean.
In the perspective the inner wall looks smooth while the texture is full of lines.


I checked that there's no double geometry. Secondary rays bias is set to 0,001. I tried with brute force and irradiance map and different lighting setup. Currently there's only a dome light set to white.
I'm trying to bake textures for a scene but while in the camera view everything looks fine not so much when I render to texture. I attach two images to show what I mean.
In the perspective the inner wall looks smooth while the texture is full of lines.
I checked that there's no double geometry. Secondary rays bias is set to 0,001. I tried with brute force and irradiance map and different lighting setup. Currently there's only a dome light set to white.
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