This is my first post on this Forum from long, long time, then Hello to
In Max2015/Vray and earlier versions, when was defined VRayOverrideMtl, display of material was changed from Base material diffuse map (eg. wood parquet on the floor - screen1) to defined solid diffuse colour - screen2 (in this example dark red-brown). To get again preview of diffuse map was necessary only to reload "Shaded/Materials/Realistic materials with maps" - and texture of wood parquert was visible on preview again.
In Max2016/Vray when is defined VRayOverrideMtl, preview of object is gray - screen3 - any reloading to get back texture preview of VRayOverrideMtl Base is not working. And here is question: how to make visible textures on objects with VRayOverrideMtl used on?
Best Regards - goeher
In Max2015/Vray and earlier versions, when was defined VRayOverrideMtl, display of material was changed from Base material diffuse map (eg. wood parquet on the floor - screen1) to defined solid diffuse colour - screen2 (in this example dark red-brown). To get again preview of diffuse map was necessary only to reload "Shaded/Materials/Realistic materials with maps" - and texture of wood parquert was visible on preview again.
In Max2016/Vray when is defined VRayOverrideMtl, preview of object is gray - screen3 - any reloading to get back texture preview of VRayOverrideMtl Base is not working. And here is question: how to make visible textures on objects with VRayOverrideMtl used on?
Best Regards - goeher
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