Something definitely going on but we are able to reproduce this behavior from scratch.
The 2015 scene you shared indeed doesn't work on 2016 but when we try to replicate the same shading network on 2015 and then open it on 2016 it works as expected.
Is there a chance to explain us in details how the scene was created, what V-Ray and 3DSMax version and service packs are used etc.
The 2015 scene you shared indeed doesn't work on 2016 but when we try to replicate the same shading network on 2015 and then open it on 2016 it works as expected.
Is there a chance to explain us in details how the scene was created, what V-Ray and 3DSMax version and service packs are used etc.
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