Hi,
I've just installed 3.30 beta and i get render message window constantly popping up on warning: Scene bounding box is too large, possible raycast errors. It's impossible to set verbosity in Vray render settings, as those settings probably apply to the old log window. The Max's native one is even bigger, more irritating, and steals focus so it always lands in top of VFB. In this particular case, it's an annoyance to close it every single time render is performed.
Generally, it would make sense to just get rid of the warning by fixing source of the problem, but here it's not that easy
. The scene bounding box is not even that large... farthest geometry in the scene is less than 170 000 scene units from origin and therefore no raycast errors should happen, especially when camera is pretty much sitting on the origin. I can't really alter the scene at this point, as it's already established how the scene has to look like.
Is there any way to kill the window?
BTW how large bounding box (in scene units) does it take to trigger this warning?
EDIT: I am also getting warning messages about unsupported materials in scene even though material override is activated, so those materials are not actually in the scene.
I've just installed 3.30 beta and i get render message window constantly popping up on warning: Scene bounding box is too large, possible raycast errors. It's impossible to set verbosity in Vray render settings, as those settings probably apply to the old log window. The Max's native one is even bigger, more irritating, and steals focus so it always lands in top of VFB. In this particular case, it's an annoyance to close it every single time render is performed.
Generally, it would make sense to just get rid of the warning by fixing source of the problem, but here it's not that easy

Is there any way to kill the window?
BTW how large bounding box (in scene units) does it take to trigger this warning?
EDIT: I am also getting warning messages about unsupported materials in scene even though material override is activated, so those materials are not actually in the scene.
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