It's not really a problem but more a question I'm asking myself.
Right now I have a city with millions of polys and instanced geo all over the place.
It takes quite a while to update the geo for every frame and I was wondering
if it was possible to store the result of the calculation and reuse it for every frame instead?
I'm not sure what the updating object process really does under the hood but if there's
anything like this that could be done it would save me a lot of rendering time in the long run.
Right now I have a city with millions of polys and instanced geo all over the place.
It takes quite a while to update the geo for every frame and I was wondering
if it was possible to store the result of the calculation and reuse it for every frame instead?
I'm not sure what the updating object process really does under the hood but if there's
anything like this that could be done it would save me a lot of rendering time in the long run.
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