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  • updating object...

    It's not really a problem but more a question I'm asking myself.
    Right now I have a city with millions of polys and instanced geo all over the place.
    It takes quite a while to update the geo for every frame and I was wondering
    if it was possible to store the result of the calculation and reuse it for every frame instead?
    I'm not sure what the updating object process really does under the hood but if there's
    anything like this that could be done it would save me a lot of rendering time in the long run.

  • #2
    A lot of things can be cached and V-Ray RT does that, for example. It's a bit more complicated for the production renderer though.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Vlado, is it right that the whole Updating object procedure is faster with less but more high density objects than with more objects which are lower in polygon count?
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      • #4
        I think that's the case, yes.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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