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VRayLight (Plane) - how do I get the texture visible in viewport?

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  • VRayLight (Plane) - how do I get the texture visible in viewport?

    I don't know if I miss anything but is there an easy way to show the texture assigned to a VRayLight (Plane)?
    So far I didn't find a checkbox or anything.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    As far I remember the easiest way was to change the V-Ray light material color to "black".
    Or
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      I'm not talking about LightMtl but the normal VRayLight (Plane). You can put a texture in there, there's got to be a way to make it visible right? If not that's on my wishlist for sure...
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment


      • #4
        Originally posted by Art48 View Post
        I'm not talking about LightMtl but the normal VRayLight (Plane). You can put a texture in there, there's got to be a way to make it visible right? If not that's on my wishlist for sure...
        Please excuse me for the confusion.
        Actually we have that logged as a feature request in our system and for the moment this partially done for the Direct 3D viewport. Unfortunately if you are using Nitrous Viewport driver, textures assigned to the V-Ray light will not affect the light viewport shading.
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Alright, I really don't care about viewport shading, and I am using Direct 3D. Will this be in the upcoming SP?
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

          Comment


          • #6
            Should work with your build 3.20.03
            I did a screenshot of my setup:
            Click image for larger version

Name:	2015-11-25 15_52_56}.png
Views:	1
Size:	476.4 KB
ID:	859009

            Please check again the viewport driver selection.
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              Ah, my apologies, totally forgot we switched to Nitrous for the 2D Pan/Zoom, when I switch back it works - sorry for the confusiuon.
              Anyways any info on when we get this working in Nitrous Dx11? It's really a pain when using gradient lights figuring out which direction they go. I could write a script hacky version myself but would very much like to se it implemented natively.
              Software:
              Windows 7 Ultimate x64 SP1
              3ds Max 2016 SP4
              V-Ray Adv 3.60.04


              Hardware:
              Intel Core i7-4930K @ 3.40 GHz
              NVIDIA GeForce GTX 780 (4096MB RAM)
              64GB RAM


              DxDiag

              Comment


              • #8
                Thank you for the quick update!

                There are some problems to get it working with Nitrous driver for the Max versions 2014,2015. We will see what can be done for Max 2016 and the upcoming 2017.
                Tashko Zashev | chaos.com
                Chaos Support Representative | contact us

                Comment


                • #9
                  Sh**, the reasons to upgrade to 2016 are amassing.
                  Anyways, I'll hack my way around it in the meantime, thanks for the information.
                  Software:
                  Windows 7 Ultimate x64 SP1
                  3ds Max 2016 SP4
                  V-Ray Adv 3.60.04


                  Hardware:
                  Intel Core i7-4930K @ 3.40 GHz
                  NVIDIA GeForce GTX 780 (4096MB RAM)
                  64GB RAM


                  DxDiag

                  Comment

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