as title. im trying to do some procedural geometry, and while rendertimes are barely acceptable with just the default scene lights, no shadows, and a bare metaball object, the moment procedural maps and/or shadowcasting is involved, this slow down enormously. enabling gi is a real killer, with the lightcache in particular taking 20+minutes on a simple scene with a single metaball object and vray sun/sky.
cache seems to make very little (any?) difference
a quick example:
simple metaball object, with domelight and vraysun, no gi. 720p, 3930k @4.6 ghz. :
no procedural map: est 1 hr
with procedural map: est: 5 hrs +
is it just inevitably slow? considering id need to crank up (down) the step length by a factor of 10 to get a really clean result, with the associated balooning of rendertime, its not really useful.
cache seems to make very little (any?) difference
a quick example:
simple metaball object, with domelight and vraysun, no gi. 720p, 3930k @4.6 ghz. :
no procedural map: est 1 hr
with procedural map: est: 5 hrs +
is it just inevitably slow? considering id need to crank up (down) the step length by a factor of 10 to get a really clean result, with the associated balooning of rendertime, its not really useful.
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