Not necessarily a 'problem' as such, and most likely nothing to do with VRay, but you might be able to give me a pointer in the right direction.
We've been creating a number of 2x1 360 degree renders of a scene using the VRay Camera overide settings (spherical type, 360 FOV overide) so that we can view them on the rift (dk2) using the Virtual Desktop software.
It works well, BUT...the scale of everything looks massive. I don't really know where this illusion is coming from:- it could be that Virtual Desktop is simply defaulting to a FOV that is too big? I'm pretty sure there is nothing different to be done from the VRay/rendering side of things, but thought I'd check.
Anyone else experienced this?
We've been creating a number of 2x1 360 degree renders of a scene using the VRay Camera overide settings (spherical type, 360 FOV overide) so that we can view them on the rift (dk2) using the Virtual Desktop software.
It works well, BUT...the scale of everything looks massive. I don't really know where this illusion is coming from:- it could be that Virtual Desktop is simply defaulting to a FOV that is too big? I'm pretty sure there is nothing different to be done from the VRay/rendering side of things, but thought I'd check.
Anyone else experienced this?
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