Hi,
I am getting quite different output in very simple scene when rendering it in both V-Ray Adv and V-Ray RT.
Entire scene has assigned just default Gray VrayMTL. Scene is lit by V-Ray Sun and Sky using new Hosek model, and there are VrayLight portals set to simple mode placed in windows. No color mapping is used (multiplier and burn value at defaults).
To make sure conditions are as similar as possible, in V-Ray Adv render settings I have set secondary GI to Brute Force and matched GI bounces to RT's 3. I've also disabled Max. Ray intensity.
This is V-Ray Adv output:
And this is V-Ray RT output:
Did I stumble upon some of the RT limitations or is this a bug?
I am getting quite different output in very simple scene when rendering it in both V-Ray Adv and V-Ray RT.
Entire scene has assigned just default Gray VrayMTL. Scene is lit by V-Ray Sun and Sky using new Hosek model, and there are VrayLight portals set to simple mode placed in windows. No color mapping is used (multiplier and burn value at defaults).
To make sure conditions are as similar as possible, in V-Ray Adv render settings I have set secondary GI to Brute Force and matched GI bounces to RT's 3. I've also disabled Max. Ray intensity.
This is V-Ray Adv output:
And this is V-Ray RT output:
Did I stumble upon some of the RT limitations or is this a bug?
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