1:
i can only do one render session. if i cancel a render, or let it finish, the next time i try to render with RT, i get "cuda error 719:exception occurred on the device while executing a kernel"
if i am running using the spawner locally, i just have to restart that.. if im using the in-process RT i have to restart max.
-as a note, not having to restart max after rt issues is a major reason to stick with the external spawner setup until RT is as bulletproof as vray adv.
2: ive noticed something wierd with the lightcache. if im using in-process, it seems to do a tiny bit of the first renderpass, before stopping, doing the lightcache, then starting the render fully.
if im using the spawner locally, it actually does the whole lightcache, starts the render, stops after a small part of a single screen update ( only centre few tiles are done) then it redoes the whole lightcache again before starting the render properly.
-if i am rendering an animation, it seems to only do this on the first frame.
3: displacement global switch doesnt work using rt gpu as production renderer. i didnt check the other global switches.
4: rounded corners edges tex works in the bump slot (great) but ive noticed it seems to have bad aa issues when its distant. i had a slow camera pan, and thin edge highlights were flickering a lot, even with a low noise threshold.
5: multisubtex works, but warns about an 11 slot limit.. i have 25 slots in my (brick) material. how does it deal with this? i didn't notice the wall looking odd.
6: falloff map doesnt seem to work with light/shadow mode?
i can only do one render session. if i cancel a render, or let it finish, the next time i try to render with RT, i get "cuda error 719:exception occurred on the device while executing a kernel"
if i am running using the spawner locally, i just have to restart that.. if im using the in-process RT i have to restart max.
-as a note, not having to restart max after rt issues is a major reason to stick with the external spawner setup until RT is as bulletproof as vray adv.
2: ive noticed something wierd with the lightcache. if im using in-process, it seems to do a tiny bit of the first renderpass, before stopping, doing the lightcache, then starting the render fully.
if im using the spawner locally, it actually does the whole lightcache, starts the render, stops after a small part of a single screen update ( only centre few tiles are done) then it redoes the whole lightcache again before starting the render properly.
-if i am rendering an animation, it seems to only do this on the first frame.
3: displacement global switch doesnt work using rt gpu as production renderer. i didnt check the other global switches.
4: rounded corners edges tex works in the bump slot (great) but ive noticed it seems to have bad aa issues when its distant. i had a slow camera pan, and thin edge highlights were flickering a lot, even with a low noise threshold.
5: multisubtex works, but warns about an 11 slot limit.. i have 25 slots in my (brick) material. how does it deal with this? i didn't notice the wall looking odd.
6: falloff map doesnt seem to work with light/shadow mode?
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