I have a project where I want to animate a Boolean into an industrial product, where the parts are made from different materials. I was hoping to use the updated VRayClipper, but seem to have run into a limitation, or possibly a bug?
I made an object that will be used as the cutter, and animate it into position so the product will be cut open to view the innards over a given time period. We don't want to show the cutaway as one color, as you can't tell where the parts separate anymore on the inside. I'd like each cut away part to reflect how each of those would look on the inside if you were to truly do a cutaway of them (a brass part would have a brass cutaway, red painted steel part would have a steel cutaway, aluminum would be aluminum, etc...) So I make a VRayClipper for each material that will get cut, select the exclude list, set it to include, and select all the parts for that material. Uncheck "Replace mesh with clipper" on each VRayClipper, then select the cutter object on each one. All the objects get cut, but there is no surface being created on the cut, everything is hollow. I disable all of the VRayClippers but one, and it works fine.
I'm assuming that this doesn't work because the VRayClipper object is instancing my cutting object instead of referencing it? So I tried making a copy of the cutting object for each material. This doesn't work either as it just shows a noisy mess where the cutting object is. I've even tried offsetting the cutter objects so there is no coincidental faces, and that works sometimes, but most of the time it doesn't. Just changing a frame and a face will disappear.
Is there some trick to get the VRayClipper to work the way I want it too? Or is this a limitation that I'm going to have to live with?
I made an object that will be used as the cutter, and animate it into position so the product will be cut open to view the innards over a given time period. We don't want to show the cutaway as one color, as you can't tell where the parts separate anymore on the inside. I'd like each cut away part to reflect how each of those would look on the inside if you were to truly do a cutaway of them (a brass part would have a brass cutaway, red painted steel part would have a steel cutaway, aluminum would be aluminum, etc...) So I make a VRayClipper for each material that will get cut, select the exclude list, set it to include, and select all the parts for that material. Uncheck "Replace mesh with clipper" on each VRayClipper, then select the cutter object on each one. All the objects get cut, but there is no surface being created on the cut, everything is hollow. I disable all of the VRayClippers but one, and it works fine.
I'm assuming that this doesn't work because the VRayClipper object is instancing my cutting object instead of referencing it? So I tried making a copy of the cutting object for each material. This doesn't work either as it just shows a noisy mess where the cutting object is. I've even tried offsetting the cutter objects so there is no coincidental faces, and that works sometimes, but most of the time it doesn't. Just changing a frame and a face will disappear.
Is there some trick to get the VRayClipper to work the way I want it too? Or is this a limitation that I'm going to have to live with?
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