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Glossy Reflections very slow on 3.3?

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  • Glossy Reflections very slow on 3.3?

    Not sure if anyone is seeing the same issue, but when I rendering a shader with a broad glossy refection using VRay Mtrl, I'm experiencing much higher render times compared to the previous version of VRay if I bump the Reflection subdivisions to 16 and 32.

    I'm using the Adaptive Subdivision Image Sampler values of 2 (Max rate) and -1 (Min. Rate) which it was the same as I was using before.

  • #2
    why would you use adaptive subdivision?? its obsolete...
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Originally posted by FaustoDeMartini View Post
      Not sure if anyone is seeing the same issue, but when I rendering a shader with a broad glossy refection using VRay Mtrl, I'm experiencing much higher render times compared to the previous version of VRay if I bump the Reflection subdivisions to 16 and 32.
      Can you post a scene for this? I can't think of any changes that would cause this, but maybe there is something going on that I'm missing.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Yes, I'm curious to know why you use Adaptive Subd sampler instead of Adaptive. I've never gotten it to render faster than Adaptive. Also if I remember correctly, Adaptive is much better than the Adaptive subd. sampler at rendering blurry/glossy effects such as very blurry material reflections, DOF, motion blur etc. Which your case seems to be. Detailed geometry, textures and fine detail in general are also a big problem for Adaptive Subd. AFAIK.
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7 Hotfix 1
        AMD Ryzen 9 9950X 16-core
        96GB DDR5
        GeForce RTX 3090 24GB + GPU Driver 566.14

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        • #5
          Thanks for the replies!

          Dmitry- Not sure what you meant by Obsolete. I did a bunch of tests and each Sampler gives a different result. For me Adaptive Subdivision gives a good speed and less noise on the reflections... but maybe I'm missing some specific parameter to get less noisy reflections using Progressive and Adaptive.

          Alex M- I have always used Adaptive Subdivision since it gave me a good balance between render time and less noisy renders. Please check the render tests I attached to see what I'm talking about But again, since I don't have much experience with the other samplers maybe I'm missing something. )

          Vlado- Thanks for the fast reply, I will prepare the scene to save the area where I'm experiencing the issue.

          Meanwhile, I attached three renders of the section I saw the slowdown. I also tested Adaptive, Progressive and Adaptive Subdivision. As you can the Adaptive SubD has the longest render time but the metal renders in a better quality.

          Click image for larger version

Name:	RenderTest_comparison.jpg
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          Thanks!

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          • #6
            Originally posted by FaustoDeMartini View Post
            Meanwhile, I attached three renders of the section I saw the slowdown. I also tested Adaptive, Progressive and Adaptive Subdivision. As you can the Adaptive SubD has the longest render time but the metal renders in a better quality.
            That's expected: the ASubD sampler has to take the full amount of samples per sub-pixel, so it takes, with a max of 2, potentially (4^2) 16 times more samples than the other two samplers.

            This behaviour was the one saving grace of the method for rendering beauties, imho, before 3.0, to make sure one had a firm hold on the sampling happening within the scene.
            MSR changed that for 3.0, and SP3 changes it further still, making it the least appealing of the four AA choices, i dare say.
            It still has excellent uses for data passes and such, but for the Beauty renders, i'd give a try to progressive and adaptive first.

            With twice the rendertime (halve the noise threshold for progressive or adaptive) i'd wager you'd get a much closer image to ASubD.
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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            • #7
              Originally posted by ^Lele^ View Post
              That's expected: the ASubD sampler has to take the full amount of samples per sub-pixel, so it takes, with a max of 2, potentially (4^2) 16 times more samples than the other two samplers.

              This behaviour was the one saving grace of the method for rendering beauties, imho, before 3.0, to make sure one had a firm hold on the sampling happening within the scene.
              MSR changed that for 3.0, and SP3 changes it further still, making it the least appealing of the four AA choices, i dare say.
              It still has excellent uses for data passes and such, but for the Beauty renders, i'd give a try to progressive and adaptive first.

              With twice the rendertime (halve the noise threshold for progressive or adaptive) i'd wager you'd get a much closer image to ASubD.
              Ya, it makes sense! With the tests I did, progressive seems the best balance between the slower Adaptive SubD render times and the much more Noisy Adaptive. Thanks a lot for the input!!!

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