Not sure if anyone is seeing the same issue, but when I rendering a shader with a broad glossy refection using VRay Mtrl, I'm experiencing much higher render times compared to the previous version of VRay if I bump the Reflection subdivisions to 16 and 32.
I'm using the Adaptive Subdivision Image Sampler values of 2 (Max rate) and -1 (Min. Rate) which it was the same as I was using before.
I'm using the Adaptive Subdivision Image Sampler values of 2 (Max rate) and -1 (Min. Rate) which it was the same as I was using before.
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