as the title says, when you have a multi/sub-object material with just simple jpg textures on the slots, changing from shade to wireframe is fast and viceversa.... but if you convert the textures to vrayHDRI the viewport performance is terrible.
has anyone experience this?
I´m using 3dsmax 2016 and latest vray build.
has anyone experience this?
I´m using 3dsmax 2016 and latest vray build.
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