Good morning!
Has anyone found that rendering particles in 360 camera produces jittery results? I am just spawning dust like particles in the air with a very basic setup for testing. They have no movement/rotation on them and are spawned at frame 0 but they ping on and off randomly each frame. I've tried clipping the camera but that does not work very well with spherical camera (only clips the original view of the camera before rendering spherical).
I assume it maybe to do with the warping of the camera and the size of the particles are maybe just too small and rendering as one or less pixels?
Renders fine with a default camera.
Thanks
Has anyone found that rendering particles in 360 camera produces jittery results? I am just spawning dust like particles in the air with a very basic setup for testing. They have no movement/rotation on them and are spawned at frame 0 but they ping on and off randomly each frame. I've tried clipping the camera but that does not work very well with spherical camera (only clips the original view of the camera before rendering spherical).
I assume it maybe to do with the warping of the camera and the size of the particles are maybe just too small and rendering as one or less pixels?
Renders fine with a default camera.
Thanks
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